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https://w.atwiki.jp/gintama4423/
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https://w.atwiki.jp/japanesehiphop/pages/5209.html
Format Title Artist Label Model Number Release Press 7 THE MOMENT RYOHU VICTOR ENTERTAINMENT,SPEEDSTAR RECORDS,HMV RECORD SHOP HR7S201 2020/10/21 - Side Track Title Produce A 1 THE MOMENT vocal by AAAMYYY KEIICHI TOMITA B 2 SONG IN BLUE(Acoustic) RYOHU PERTAIN CD AMAZON DEBUT(初回限定盤 2CD) HMV Ryohu/Debut (Ltd)
https://w.atwiki.jp/diablo3_2ch/pages/79.html
効果 Unlocked at level 17 Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.通常攻撃のダメージが100%増加し、通常攻撃で15 Hatred回復する。 評価 使い方 その他 コメント 名前 コメント Demon Hunter Skills Active Skills Offensive Hungering Arrow、Entangling Shot、Evasive Fire、Fan of Knives、Bola Shot、Grenades、Chakram、Impale、Spike Trap、Elemental Arrow、Multishot、Cluster Arrow、Rapid Fire、Strafe、Rain of Vengeance Descipline Caltrops、Vault、Marked for Death、Smoke Screen、Companion、Shadow Power、Sentry Utility Preparation Passive Skills Brooding、Thrill of the Hunt、Vengeance、Steady Aim、Cull the Weak、Fundamentals、Hot Pursuit、Archery、Perfectionist、Custom Engineering、Grenadier、Sharpshooter、Ballistics
https://w.atwiki.jp/marvelheroes/pages/97.html
Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.
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【Tags E OSTER project tE Gumi】 Original Music Title EAT ME Music Lyrics written, Voice edited by OSTER project Music arranged by OSTER project Singer Gumi(Megpoid) Click here for the Japanese Lyrics English Lyrics (translated by ikuy398): The story everybody longs Anybody has very sweet dreams It s a story with such a happy ending That could spill from your lip But, in your heart I am just a page out of numerous scenes It s like, once down your throat, you forget A casual cinderella In your eyes like an adventurer There s one small box like a bystander You open it with your tremulous hand And look at me as if groping for a clue Go on, touch me, hold me, kiss me, eat me... Stories overlap together As long as we can become one Even if we couldn t stay next page Now I m happy You hold a key—That s why I m melting into the inside of you Lying in a dimly lit room My small body glows red At one bite, my body gets glowed At two bites, rapidly grows bigger Those are simple things I was born to live in the repeat As it is, touch me, hold me, kiss me, eat me... The warmth overlaps together As long as we can become one There s no need to dream of next page anymore Feeling good can be sin Anyone has never told me If we can t go any farther, do repeat Until this page gets frayed Please, touch me, hold me, kiss me, eat me Lips overlap together If I m fated to end in the obscurity of the small box I hope to be eaten by numerous stories of yours Romaji lyrics (transliterated by minato777): dare mo ga minna motomeru story dare mo ga amai amai yume o miru kuchibiru kara afureru hodo ni shiawasena ketsumatsu no monogatari dakedo watashi wa anata no naka dewa amata no bamen no naka no ichi page nodomoto sugire ba wasure rare te shimau you na ikizuri no shinderera boukensha no you na anata no hitomi ni boukansha no you na kobako ga hitotsu furueru te de hirai te tegakari o saguru you ni watashi o mitsumeru sono mama touch me. hold me. kiss me. eat me... kasanariau story hitotsu ni nareru nara tsugi no page irare nakatta toshite mo mou shiawase yo anata ga kagi o nigiru sono tame ni watashi wa anata no naka ni toke te yuku usugurai heya de yoko tawatta chiisana karada ga akaku somaru hitokuchi kajire ba karada ga hotette futakuchi kajire ba miru miru ookiku sonna tanjun na koto kurikaeshi ikiru tame ni watashi umar eta no kono mama touch me. hold me. kiss me. eat me... kasanari au nukumori hitotsu ni nareru nara tsugi no page yume mitari nante mou shinaku te ii kimochii ii no ga tsumi ni naru nan te dare mo oshie te kurenakatta ja nai saki ni susume nai nara kurikaeshi te kono page ga surikireru made onegai touch me. hold me. kiss me. eat me... kasanariau kuchibiru kobako no naka kuchiru shukumei nara amata no monogatari ni tabe rare tai
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キラーインスティンクト 機種:Xbox1,PC 作曲者:Mick Gordon 、Atlas Plug、Celldweller 開発元:Double Helix Games 発売元:マイクロソフト 発売年:2014 概要 レア社の対戦格闘ゲーム『Killer Instinct』のリメイク作。ただし開発はレアではなくDouble Helix Gamesが担当。 原作および続編は日本では発売されなかったので、シリーズとしての日本での正リリースはこの作品が初となる。 その後キャラクターを追加した『Season 2』と『Season 3』が追加配信された。 音楽は『Season1・2』を後に『DOOM(2016)』で名を馳せるMick Gordon氏、『Season 3』をAtlas Plug氏とCelldweller氏が担当している。 ボーカルを使った曲が多くサウンドには力が入れてある。また過去作からのアレンジもあってファンサービスも欠かしていない。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 Killer Instinct Season One Soundtrack Touch Me and I ll Break Your Face Mick Gordon Orchid s theme歌:Ali Edwards The Instinct Hinnamatoom Thunder s theme歌:Anthony Toyaaxnin Smith Warlord Spinal s theme The Tiger Warrior Jago s theme歌:Jillian Aversa Type-03 Fulgore s theme Shatterhail Glacius theme Ballet of Death Sadira s theme歌:Elspeth Eastman Lycanthropy Sabrewulf s theme The End Killer Instinct Season 2 Original Soundtrack I m Back (to Rise!) Mick Gordon TJ Combo s theme Village of Whispers Hisako s theme歌:Erika Mariko Olsen Inferno Cinder s theme歌:LittleVMills Temperance Vengeance Maya s theme歌:Ali Edwards Polemos Aganos theme Sandstorm Kan-Ra s theme .execute ARIA s theme Hatchery 09 Riptor s theme Herald of Gargos Omen and Shadow Jago s theme歌:Christopher de Leon Killer Instinct Season 3 Original Soundtrack A Warrior s Journey Atlas PlugCelldweller Shadow Lords Trailer Theme The Dragon Spirit Kim Wu s theme歌:Rami Seo Hoona Kim For the Horde! General RAAM s theme Enter the Battletoad Rash s theme Kneel to Your God Gargos theme Nocturne in Blood Mira s theme歌:Jeanette Vecchione The Champion of Sanghelios Arbiter s theme The Watchman of the Gods Tusk s theme A Shattered Eyedol Eyedol s theme サウンドトラック Killer Instinct Season One Soundtrack 原作のアーケード版のBGMも収録。 Killer Instinct Season 2 Original Soundtrack 「Killer Instinct Gold」のBGMも収録。 Killer Instinct Season 3 Original Soundtrack
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Ryota Matsumoto (松本良多) is a famous Philosopher, Artist, Japanese Author, and Instagram star from Japan. He is the founder of an award-winning interdisciplinary design office, Ryota Matsumoto Studio based in Tokyo and New York. As a video producer, he has worked with Peter Christopherson for Japanese Nike commercials. He is a renowned architect and one of the most prominent theorists of postdigital art in Japan and the United States. He has served as the MFA advisor of Transart institute, University of Plymouth and teaches at Asagaya Institute of Art and Design as a professor of practice. He is a man with a proactive approach and has painted the canvas of his dream with the colors of his consistent and persistent efforts. Bеіng passionate аbоut his work аnd аlwауѕ wanted tо carve а niche fоr himself іn life, wаѕ thе spark thаt ignited him to pursue his dreams and passion. We will walk you through all about him. BIOGRAPHY/Wiki He hails from Tokyo. He is 49 years old as of 2021. He is American by Nationality. His Zodiac sign is Pisces. His date of birth is March 9th 1972. He is a follower of Atheists. He attended Architectural Association in London and Mackintosh School of Architecture, Glasgow School of Art in the early ’90s. He has a degree Master of Architecture from the University of Pennsylvania, which he received in 2007. He has won various laurels for his amazing work. He is the recipient of Visual Art Open First Prize, Florence Biennale Mixed Media 2nd Place Award, Premio Ora Prize Italy 5th Edition, Premio Ora Prize Spain 1st Edition, Donkey Art Prize III Edition Finalist, Art Kudos Best of Show Award, Lynx International Prize Be Art Builder Award, Lumen Prize Finalist and many more. He specializes in building a positive brand image with the help of social media campaigns and digital marketing strategies. He collaborates with various renowned influencers including a cofounder of the Metabolist Movement, Kisho Kurokawa, and with Arata Isozaki, Peter Christopherson of Coil, Cesar Pelli, and MIT Media Lab before establishing his office. He has worked on high-profile projects including Kyushu University Ito Campus masterplan (2003-2005), Shinjuku redevelopment project in Tokyo (2009-2012), Bach Mai hospital in Hanoi (2000), and Qingdao mixed-use development in China (2011). He strongly believes “One of the best ways to grow a business and garner more success is by growing your own personal brand” Several of his paintings have been exhibited in various art galleries. Several articles have been published about him. He shares various quotes and articles to inspire the youth and helping them to build a better future. His Instagram is full of his paintings. He has helped various artists grow by polishing their talent and help them find the correct lane. He is passionate about making dreams come true and hopes to inspire a lot of passionate minds Physical Appearance He is Smart and Cute. He is hugely popular among the youth. He is approximately 175 cm tall and weighs around 70Kg. He has an Average Build. He has black hair and both of his eyes have different colors Left Grey Right Dark Green. Family Religion Not Much is known about his family and his personal Relationship. Facts His Instagram id is ryt.matsumoto His Instagram has 1K+ followers. He is a very talented person who enjoys Painting, Sculpturing, and Writing music in his leisure time. His pursuit for excellence has led him down various avenues His magnetic personality has gained him friends across the globe and the growing respect of ears in the industry. He is a Social media Influencer. He loves to explore new places He also had solo exhibitions at Transylvania University (2015), Los Angeles Center of Digital Art (2016) and Alviani ArtSpace, Pescara (2017). His work, writings, and interviews has been published in Kalubrt Magazine, University of North Carolina Wilmington Journal Palaver, Furtherfield.org, The Journal of Wild Culture, Studio Visit Magazine, Fresh Paint Magazine and many more
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ソニック・ザ・ヘッジホッグ 機種:PS3, 360 サウンドディレクター:大谷智哉 作曲者:江口貴勅, 大谷智哉, 岡元清郎, 小林秀聡, 佐藤大平, 瀬上純, 南波真理子 開発元:ソニックチーム 発売元:セガ 発売年:2006年 概要 ソニック生誕15周年の作品。通称「新ソニ」 ソニックの第1作が『ソニック・ザ・ヘッジホッグ』で、今作と全く同じタイトルなので公式サイトでは『SONIC THE HEDGEHOG』、スマブラなどでは『ソニック・ザ・ヘッジホッグ(2006)』とも呼ばれる。 ストーリーはやや暗くゲーム自体の評価もあまり高くはないが、音楽はソニックらしい爽快で明るい/激しい曲が多く、サウンドトラック単体での評価は高め。サマーサイドの海辺へコンバーチブルで流している時などに合いそうな曲もある。 収録曲 曲名 作・編曲者 補足 順位 HIS WORLD ~THEME OF SONIC THE HEDGEHOG~ 大谷智哉 歌:Matty LewisRap:Ali Tabatabaee 第8回557位第9回739位セガ103位ゲームソング166位第2回ゲームソング118位 [EVENT] THE SOLEANNA FESTIVAL 南波真理子 [EVENT] DR.EGGMAN APPEARS 小林秀聡 [EVENT] SONIC APPEARS 大谷智哉 WAVE OCEAN ~THE WATER'S EDGE~ 大谷智哉南波真理子 WAVE OCEAN ~THE INLET~ 大谷智哉南波真理子 [EVENT] MEMORY OF YOUTH 南波真理子 [BOSS] EGG-CERBERUS EGG-GENESIS 小林秀聡 SOLEANNA CASTLE TOWN 南波真理子 DUSTY DESERT ~QUICKSAND~ 大谷智哉南波真理子 [EVENT] RUNNING THROUGH THE PLAINS 江口貴勅 [EVENT] TENSION... SILVER APPEARS 小林秀聡 [BOSS] VS. CHARACTER 小林秀聡 [EVENT] EGGMAN SENDS SONIC TO THE FUTURE 小林秀聡 [EVENT] THE FUTURE WORLD? 小林秀聡 [EVENT] CAN IT BE TRUE? 佐藤大平 [EVENT] TENSION... SILVER VS. SHADOW 小林秀聡 [EVENT] ELISE JUMPS 小林秀聡 TROPICAL JUNGLE ~THE JUNGLE ~ THE SWAMP~ 南波真理子 [EVENT] IN THE FOREST 江口貴勅 [EVENT] ELISE GOES ALONE 小林秀聡 [EVENT] EGGMAN'S PLOT 小林秀聡 KINGDOM VALLEY ~WIND ~ THE CASTLE ~ LAKESIDE ~ WATER~ 南波真理子 [EVENT] OUT OF CONTROL 佐藤大平 [EVENT] I WILL CHANGE MY DESTINY 佐藤大平 [BOSS] EGG-WYVERN 小林秀聡 THEME OF DR.EGGMAN ~FULL VERSION~ 小林秀聡 THEME OF SONIC THE HEDGEHOG ~2006 E3 VERSION~ 作:大谷智哉編:久米康隆編:大谷智哉 ACCORDION SONG 南波真理子 ALL HAIL SHADOW ~THEME OF SHADOW THE HEDGEHOG~ 作:MAGNA-FI編:瀬上純 歌:Crush 40 [EVENT] SHADOW'S INFILTRATION 大谷智哉 WHITE ACROPOLIS ~SNOWY PEAK~ 南波真理子 WHITE ACROPOLIS ~THE BASE~ 南波真理子 [EVENT] TO THE ANCIENT SOLEANNA CASTLE 南波真理子 SOLEANNA FOREST 南波真理子 [EVENT] TENSION... THE SCEPTER OF DARKNESS 小林秀聡 [EVENT] THE RESURRECTION OF MEPHILES 小林秀聡 [EVENT] CONFIRMING THE FUTURE 小林秀聡 FLAME CORE ~VOLCANO~ 作:大谷智哉編:久米康隆編:大谷智哉 FLAME CORE ~THE CAVERN~ 作:大谷智哉編:久米康隆編:大谷智哉 [EVENT] THE BLACK SHADOW 小林秀聡 TROPICAL JUNGLE ~THE RUINS~ 南波真理子 [EVENT] MEPHILES' WHISPER 小林秀聡 [BOSS] MEPHILES 小林秀聡 SOLEANNA NEW CITY 大谷智哉 RADICAL TRAIN ~THE ABANDONED MINE~ 大谷智哉 RADICAL TRAIN ~THE CHASE~ 大谷智哉 [EVENT] THE ACCIDENT 10 YEARS AGO 佐藤大平 AQUATIC BASE ~LEVEL 1~ 南波真理子 AQUATIC BASE ~LEVEL 2~ 南波真理子 [EVENT] LEAVING THE SCEPTER OF DARKNESS 南波真理子 [EVENT] THE SEALING REVEALED 佐藤大平 [EVENT] DETERMINATION... OMEGA'S CONFESSION 佐藤大平 [EVENT] MEPHILES' TEMPTATION 小林秀聡 [BOSS] MEPHILES PHASE 2 小林秀聡 [EVENT] SHOWDOWN WITH MEPHILES 小林秀聡 RESULT 大谷智哉 TOWN MISSION 1 南波真理子 TOWN MISSION 2 大谷智哉 TOWN MISSION 3 大谷智哉 TOWN MISSION 4 大谷智哉 [JINGLE] INVINCIBLE 大谷智哉 [JINGLE] MISSION CLEAR 小林秀聡 [JINGLE] TOWN MISSION CLEAR 岡元清郎 EXTRAS 南波真理子 DREAMS OF AN ABSOLUTION ~THEME OF SILVER THE HEDGEHOG~ 作:南波真理子編:大谷智哉 第2回ゲームソング337位 [EVENT] THE RUINED WORLD OF THE FUTURE 南波真理子 CRISIS CITY ~THE FLAME ~ SKYSCRAPER ~ WHIRLWIND ~ TORNADO~ 大谷智哉 [EVENT] CONFRONTATION WITH IBLIS 小林秀聡 [BOSS] IBLIS 小林秀聡 [EVENT] HE'S THE IBLIS TRIGGER! 小林秀聡 DUSTY DESERT ~THE RUINS~ 大谷智哉南波真理子 [EVENT] IS IT RIGHT...? 佐藤大平 [EVENT] INVASION... ENCOUNTER WITH AMY AND ELISE 佐藤大平 [EVENT] NEVER CRY, NO MATTER WHAT 南波真理子 [EVENT] DETERMINATION... RETURN TO THE FUTURE 佐藤大平 [EVENT] THE LAST CLASH WITH IBLIS 小林秀聡 [BOSS] IBLIS PHASE 3 小林秀聡 [EVENT] YOU ARE MY COMPANION 佐藤大平 [EVENT] MEPHILES' SMILE 小林秀聡 [EVENT] ELISE'S TEARS 佐藤大平 [EVENT] THE VILLAIN WAS SET FREE 小林秀聡 [EVENT] THE RESURRECTION OF SOLARIS 小林秀聡 [EVENT] THE TIME-SPACE RIFT 小林秀聡 END OF THE WORLD 大谷智哉 [EVENT] WISHING UPON THE CHAOS EMERALDS 小林秀聡 [BOSS] SOLARIS PHASE 1 小林秀聡 [BOSS] SOLARIS PHASE 2 大谷智哉 第2回ラストバトル203位 [EVENT] SOLARIS DESTROYED 大谷智哉 [EVENT] THE FLAME OF HOPE 南波真理子 [EVENT] JUST SMILE 南波真理子 [EVENT] PARADE PAST MEMORIES 江口貴勅 MY DESTINY ~THEME OF ELISE~ 作:南波真理子編:江口貴勅 歌:Donna De Lory MY DESTINY ~THEME OF ELISE~ (Karaoke Version) 作:南波真理子編:江口貴勅 サウンドトラック SONIC THE HEDGEHOG ORIGINAL SOUND TRACK Vol. 1 SONIC THE HEDGEHOG ORIGINAL SOUND TRACK Vol. 2 SONIC THE HEDGEHOG ORIGINAL SOUND TRACK Vol. 3
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【Tags Miku Yumekurage tI Y】 Original Music title 四畳半の朝が告げる English music title In a Four-and-half Tatami-Mat Room the Morning Tells Romaji music title Yojouhan no Asa ga Tsugeru Music Lyrics written, Voice edited by ゆめくらげ (Yumekurage) Music arranged by ゆめくらげ (Yumekurage) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by Nori46): Sinking in the flowing days The world I can t see Melting into dogma and inane The world Cold I can hear a bell ringing far away Surely that s the "sign" Good bye, my shadow. Good bye, the world. Even your voice that brings back memories Even the wind that blew the coastline I cannot reach them by now Even deja vu that almost makes me vomit Even that day I got tired of going around I was just dreaming a dream of mirror Romaji lyrics (transliterated by motokokusanagi2009): ruten no hibi ni shizumu sekai mie nai doguma to kyomu ni tokeru sekai tsumetai tōku kane ga kiko eru are wa kitto "aizu" sayonara boku no kage bōshi sayonara sekai natsukashī kimi no koe mo kaigan sen fuita kaze mo mō todoka nai ezuki sōna kishikan mo mawari tsukareta ano hi mo kagami no yume miteta dake []
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SPELL COLOR BLACK ELEMENTS BLACK*3 CATEGOLY artifact, chronicle ATK/DEF -- Search three cards in your deck, and take them in your hand. Chronicle never permit alternation.